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Replace audio files unity asset bundle extractor
Replace audio files unity asset bundle extractor












No, encryption sucks, all computer information should be free and open to everyone It'd be a *ton* of work, I think, and slow you down in most aspects of game creation *forever*. This will probably essentially break the Unity Editor, making it rally hard to use it to create your game, though I suppose it might be possible to make scripts to fix that, too.

replace audio files unity asset bundle extractor

Something that will take in raw data and turn it into textures at runtime. If you want to prevent asset ripping, you'll probably have to come up with your own asset handling functions. If FFBE can't prevent it, then I really don't think an Indie can.īut back to the question. There are fewer people able to rip the assets now, but the 1 guy that's really good at it posts all of them online in the subreddit every time now. I believe this was to prevent people from ripping the assets early before an update and then posting them online, ruining any surprises.

replace audio files unity asset bundle extractor replace audio files unity asset bundle extractor

I am, in general against trying to prevent this kind of things because it's time-consuming and largely pointless.įinal Fantasy Brave Exvius (JP version) started encrypting their assets a while ago.














Replace audio files unity asset bundle extractor